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Oleksandr Riazanov
Oleksandr Riazanov
3D Artist
Kyiv, Ukraine

Summary

Hi-poly, mid-poly, low-poly modeling of technique, objects and environment;
Baking NormalMaps, AO, PBR texturing;
Creating LODs of models and textures;
Adapting models for the game engine.

Skills

3D ModelingHigh-poly ModelingLow-poly ModelingHard Surface ModelingVehicle ModelingProp ModelingWeapon ModelingEnvironment ModelingUV MappingTexturingTexture BakingPBR TexturingDrawingSketching

Software proficiency

3ds Max
3ds Max
Maya
Maya
3DCoat
3DCoat
UVLayout
UVLayout
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
V-Ray
V-Ray
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
CorelDRAW Graphics Suite
CorelDRAW Graphics Suite
Photoshop
Photoshop
Flash
Flash
Keyshot
Keyshot

Productions

    • Video Game
      SUPERCROSS 2
    • Year
      2019
    • Role
      3D Artist
    • Company
      Milestone
    • Video Game
      Ride3
    • Year
      2018
    • Role
      3D Artist
    • Company
      Milestone
    • Video Game
      GRAVEL
    • Year
      2018
    • Role
      3D Artist
    • Company
      Milestone
    • Video Game
      MotoGP18
    • Year
      2018
    • Role
      3D Artist
    • Company
      Milestone
    • Video Game
      MXGP3
    • Year
      2017
    • Role
      3D Artist
    • Company
      Milestone
    • Video Game
      MotoGP17
    • Year
      2017
    • Role
      3D Artist
    • Company
      Milestone
    • Video Game
      MXGP2
    • Year
      2016
    • Role
      3D Artist
    • Company
      Milestone
    • Video Game
      Valentino Rossi The Game
    • Year
      2016
    • Role
      3D Artist
    • Company
      Milestone
    • Video Game
      Ride2
    • Year
      2016
    • Role
      3D Artist
    • Company
      Milestone
    • Video Game
      MotoGP15
    • Year
      2015
    • Role
      3D Artist
    • Company
      Milestone
    • Video Game
      Ride
    • Year
      2015
    • Role
      3D Artist
    • Company
      Milestone